Design Notes
January 14, 2014
Spoiler Alert: Ultra Elemental Class
Sneak Peek at the newest Class arriving Friday
Normal is good… Evolved is better… and Ultra is the BEST! The Ultra Elemental Class is arriving this Friday, January 17, 2014. It is the first new class of the New Year, and it is probably the last Class you will EVER want to master!
The Ultra Elemental Class is unlike any other. You must harness each Elemental Orb Cape to prove yourself worthy of becoming the Ultra Elemental. Each Orb Cape offers special boosts when equipped:
- Water Orb: Class Points boost
extra damage against Chaos and Elemental monsters - Fire Orb: XP boost
extra damage against Chaos and Elemental monsters - Wind Orb: Gold boost, extra damage against Chaos and Elemental monsters
- Earth Orb: Reputation boost
extra damage against Chaos and Elemental monsters - Energy Orb: Class Points boost
extra damage against Chaos and Dragon monsters - Ice Orb: XP boost
extra damage against Chaos and Dragon monsters - Light Orb: Reputation boost
extra damage against Chaos and Undead monsters - Dark Orb: Gold boost
extra damage against Chaos and Human monsters
AC versions of the capes will be available from Draven Stormbringer in Battleon for AdventureCoins. Legends can quest for some of the Orb Capes (certain levels of Faction Rep will be required) and buy others with gold.
Once all Capes are in your possession, you shall turn them into Draven Stormbringer in Battleon who will grant you access to the Ultra Elemental Class Shop. This shop contains:
- Ultra Elemental Class: 0 AdventureCoins
- ALL Elemental Orb Capes: 0 AdventureCoins
- Exclusive Chaos Orb: ????????
The Ultra Elemental Class is undergoing hardcore skill training at the moment (HA, and I thought CrossFit was challenging!). Due to my sneaky-sneak abilities (and not knowing what "keep this a secret" means), I managed to catch a glimpse of the Ultra Elemental’s Skills before Dumoose chased me off.
- Elemental Fusion: Strike your opponent with the elements you currently have charged. Different effects based on which elemental magics are combined.
- Blaze: Deals a burst of fire damage and charges your next Elemental Fusion with Fire Magic.
- Stoneskin: Reduces all incoming damage for a duration. Charges your next Elemental Fusion with Earth Magic.
- Chain Lightning: Strike multiple opponents for increasing damage for each jump. Bounces up to 5 times. Charges your next Elemental Fusion with Energy Magic.
- Command of Darkness (passive): Strength increased by 10%
- Command of Light (passive): Intellect Increased by 10%
- Blizzard: All Elemental Fusions have a chance to unleash a fusion of Wind and Ice. The blizzard will lower your opponents haste significantly for 5 seconds.
These skills are subject to change before Friday, so don’t hold everything up there verbatim. I just wanted to share with you what I found because… well… that’s what spoiler alerts are all about!
I know you’re looking forward to mastering the Ultra Elemental Class. So make sure you log in this Friday night to be one of the first Ultra Elementals in Lore!
xoxo Beleen