Design Notes

November 22, 2024

Guild Spotlight: Ravens Guild

Meet the Murder of Ravens

Ravens Guild, founded on May 6, 2021, is more than just a guild – it’s a community united by purpose and passion. Guided by their leader, Zyun, and an incredible team of officers, this guild stands as a symbol of wisdom, mystery, and shared dreams.


Their motto is clear: "Mystery breeds curiosity, dream and turn them to reality." This isn’t just a phrase; it’s a way of life for the members who come together to face challenges in AQWorlds, in the real world, and beyond!

With a size of 267 active members, Ravens Guild thrives on fostering growth, offering guidance, and promoting respect. Whether you’re slaying monsters, exploring the depths of the game, or simply seeking a supportive community, Ravens Guild has your back.


Why Join the Flock?

Ravens Guild isn’t just about playing AQWorlds – it’s about becoming part of something bigger. Better. Birdie-er? Here’s what sets them apart:

🖤 Strong Values: Respect, self-awareness, and a commitment to both the game and the guild’s supportive atmosphere.
🎮 Active Membership: A vibrant guild with a weekly activity minimum, ensuring everyone is engaged.
📜 High Standards: A level 70+ requirement with 45-50+ badges ensures dedicated players join the flock.
🛡️ Supportive Community: From game mechanics to real-life challenges, Ravens Guild members are always ready to lend a helping hand.
💡 Inspiring Leadership: Led by the wise Zyun and supported by their remarkable officers, every decision is made with eagle-eyed foresight and care.


Guild Stats and Story

🐦‍⬛ Guild Name: Ravens Guild
🗓️ Founded: May 6, 2021 
👑 Guild Leader: Zyun 
👮 Guild Officers: Acnnaa, Akino Awwa, Azafkiel, Bedena1, Cleyduis, Daee, Iramortis, Pan Ultimo, Stella Corvus, Yenne. 
👥 Guild Size: 267/350 
✅ Guild Requirements: 
• Minimum level 70 
• 45-50+ Badges 
• Active at least once a week 
• Follow ToS in game and Discord Server 
• Have self-awareness and respect for others (regardless of status) 

📝 A brief description about Ravens Guild: United as a murder of Ravens, we soar through the shadow and storm, watching from above with keen eyes. In our unity we find strength; in our flight, freedom. Symbolizing wisdom and impeccable foresight, Ravens guild welcome souls looking for a purpose. Offering guidance and moral support to anyone in need of help in game and in real life. 

"Mystery breeds curiosity, dream and turn them to reality"


Spread Your Wings and Soar

Joining Ravens Guild means embracing wisdom, unity, and purpose. It’s about soaring through life’s storms with a team that always has your back. Whether you’re a seasoned adventurer or just hitting level 70, Ravens Guild offers the perfect balance of challenge and support.

Fly with the Ravens and find your purpose!

Battle on,
Beleen and the AQW team (and ofc Ravens Guild members too)

PS: Do you want the chance to have your Guild from AQ3DAQW, or EpicDuel featured on the Design Notes? Click here to enter your guild, screenshots, and story!  


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September 09, 2024

Guild Spotlight: Wolves

The Wolves Guild Celebrates Friendship and Freedom 

Founded in June 2015, the Wolves Guild is a Brazilian powerhouse in AQWorlds, led by their dedicated leader P31h and supported by their officers Alemao 4i20, Onoki, Dark Hold, and Jon. With 125 members, this guild embodies the essence of Artix Entertainment’s core values: freedom of expression, freedom of speech, freedom of friendship, and the freedom of being yourself. 


Unity in Diversity

The Wolves Guild is more than a group of players; they’re a sword-swinging syndicate of unique individuals, each bringing their strengths and talents to the table ~and~ battlefield. Whether engaging in intense PvP battles or farming rare items, the Wolves approach every quest with enthusiasm, strategy, and a sense of community & camaraderie. Their ability to unite for a common cause, despite individual differences, highlights the importance of teamwork and friendship in online gaming (aaand the real world, too). Every victory is celebrated, and every defeat is embraced as an opportunity to learn and grow! #MondayMotivation :)

Wolves Guild Stats & Story 

🏰 Guild Name: Wolves
🗓 Founding Date: 15/06/2015
🐺 Guild Leader: P31h
🐾 Guild Officers: Alemao 4i20, Onoki, Dark Hold, Jon
🌑 Guild Size: 125

🧾 A Brief Description: We are a Brazilian guild of friends, united by our love for gaming, gathering daily to face epic challenges. Whether in intense battles or long journeys through unknown worlds, it’s the friendship that keeps us together. Each of us, with our unique skills, adds an essential piece to the group, creating an unbeatable force that supports each other in every fight. 

PvP, rare items, and farming are more than just objectives; they are the essence of our shared adventure. Together, we dive headfirst into every battle, planning strategies and executing moves with precision. But it’s not just about winning; it’s about the journey, the learning, and the fun moments that arise between the battles. 

With every victory, there’s celebration. With every defeat, there’s a lesson. And in every moment, there are laughs that strengthen the bonds between us. At the end of the day, it’s not just the achievements that matter, but the unity and friendship that make our guild truly special. 

Friendship & Freedom Forever!

In light of Brazil’s recent ban on X / Twitter, the core values of AQWorlds and Artix Entertainment – freedom of expression, freedom of speech, and the freedom to be yourself – are more important than ever before. AQWorlds has long been a platform where players from all over the world can connect and be their true selves, without fear of judgment or restriction. For Brazilian players, and for all players everywhere, Artix games are a safe haven for creativity, friendship, and shared experiences that transcend borders and overcome obstacles!

With their incredible members and values, the Wolves Guild sets an Alpha example of what makes AQWorlds so special. Their story of friendship, teamwork, and perseverance is testament to the power that this game has in bringing people together, regardless of their background or location. As AQW continues to champion freedom and creativity, the Wolves Guild will undoubtedly lead the pack, remaining a fierce force for these ideals for many moons to come.

Battle on!
Beleen and the AQW team (and ofc the Wolves Guild, too!)

PS: Do you want the chance to have your Guild from AQW, AQ3D, or EpicDuel featured on the Design Notes? Click here to enter your guild, screenshots, and story on our Guild Spotlight post!  

PPS: If you are in Brazil and cannot access Twitter anymore, you can still get all our AQW news + updates on FacebookDiscord, and the Design Notes on AQ.com and Artix.com 

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August 28, 2024

Honoring Our First Guild: Hero

Introducing Our First Guild Spotlight

As we launch our new Guild Spotlight series, we couldn’t be more excited to share the story of our first featured guild. The Hero Guild exemplifies the kind of dedication, camaraderie, and creativity that makes our community so special. Whether it’s supporting players from around the globe or crafting cool experiences in-game & on Discord, Hero Guild went above and beyond to make their mark in AdventureQuest Worlds – and the Design Notes, too!

Hero: A Global Force for Good

Founded in 2013, Hero is a guild that has grown to include 400-500 members from all corners of the world. This diverse community of players is united by their commitment to helping each other, whether they’re seasoned veterans or newcomers just starting their adventures. Hero’s Discord server features an in-game support ticket system that’s always buzzing with activity, as members eagerly lend a hand to those in need.

But what truly sets Hero apart is their ability to capture the spirit of their guild through stunning screenshots. Their submissions showcased moments of celebration, unity, coffee!, and joy that perfectly portrays why their guild is so special. One image in particular stood out so much that we had to do a double-take… it’s the header image up there, and it’s so impressive that we thought it was a HeroMart poster! Can you believe it was crafted by one of our talented players?! Job well done to the artist Jon_Eve, and to the Guild Hero: you’ve set the bar high right from the get-go!

Hero Guild Stats & Stuff

🏰 Guild Name: Hero

📆 Founding Date: 2013

👑 Guild Leader & Coleads: AlexKoval, Primal, Techno, KDD 

👮‍♂️ Guild Officers: Red Sugar, Socko, Falk, Mil_, Evvo 

👨‍👩‍👧‍👦 Guild Size: 400-500 

✅ Guild RequirementsActive account with an achievement list of 100 and above. Guild goes by vouching system, a friend within a guild will vouch for you and an officer will invite in. 

📝 Brief Description: Welcome to Hero/Villain, a guild with a diverse community of members from around the world. We offer in-game support through a ticket system on Discord, where both veteran players and newcomers are always ready to help. Our top two monthly helpers earn 2,000 ArtixPoints as a reward for their contributions. The guild also hosts seasonal events like art contests, scavenger hunts, and more, giving members the chance to win ArtixPoints. Additionally, we offer unique challenges in our Discord where members can earn points to redeem for rewards such as ArtixPoints, Discord Nitro, and Art commissions.

💝 What We Offer:

  • A Diverse and Friendly Community: Our members come from all corners of the world, united by their love for AdventureQuest Worlds. You'll find a mix of helpful veterans, enthusiastic newcomers, and everyone in between. It's the perfect place to make friends, share tips, and enjoy the game together.
  • HC Challenges and Shop: Take part in our Hero Challenge (HC) events to test your skills and earn rewards known as “HeroCoins.” Complete challenges and redeem your hard-earned points in our exclusive HC Shop for unique items such as Discord Nitro, Commissions, Roles, Artixpoints, or Heromart Raffle tickets.
  • In-Game Assistance: Our AQW Resources channel is packed with guides, tips, and advice to help you out ingame. Plus, if you're stuck or have a problem, our AQW Support Ticket Helpers are here to provide assistance.

A Heroic Conclusion

Hero Guild has set a high standard for our Guild Spotlight series, and we are honored to feature them first. Their creativity, community spirit, and love for the game ~and~ gamers are perfect examples of what this series is all about. We can’t wait to see more amazing guilds in the weeks to come. If you think your guild has what it takes to be in the spotlight, send us your story and screenshots on Discord or in the Guild Spotlight comments—we’re eager to celebrate all the unique and wonderful guilds that make AdventureQuest home <3

Battle on,
Beleen and the AQWorlds team (and ofc the Hero Guild, too!)

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August 14, 2024

Guild Spotlight Series: Celebrating the AdventureQuest Community

Share your Guild with the Artix Community!

In the sprawling world of Lore, Guilds are the lifeblood of our amazing community. Guilds bring players together to conquer challenges and forge lifelong friendships. Whether you're a group of seasoned veterans or a band of fresh adventurers, every Guild has a story worth sharing. 


That’s why we’re so excited to introduce our new “Guild Spotlight” series, where we’ll be shining a light on the incredible Guilds that make our game worlds vibrant and alive. This is your chance to share your Guild’s journey with our entire community, showcasing your creativity, camaraderie, and the unique spirit that sets your Guild apart from all the others in Lore!

Spotlight Details

Over the next couple of months, we’ll be selecting Guilds to feature on our Design Notes, giving you the platform to share your Guild’s story with the world. However, this is not a competition – it’s a celebration of community! We’re looking for Guilds of all sizes and types, from hardcore gamers to casual players and everybody in between.

How To Enter

For your Guild to be considered, provide the following:

  1. Guild Name

  2. Founding Date

  3. Guild Leader

  4. Guild Officers

  5. Guild Size

  6. Guild Requirements (optional)

  7. Current Guild Members (optional)

  8. A Brief Description: In 1-4 sentences, tell us what makes your Guild special. It could be a story, a motto, a battle cry, a poem, a motivational quote, a call to arms, or whatever you think best represents your Guild. Get creative, comrades!  

  9. Screenshot(s): Snap 1-4 screenshots of your Guild in action! Whether it’s a shot from your latest boss battle, a Guild meeting, or an epic moment you’ve captured, we want to see the essence of your Guild. Already have screenies to share? Great! We will happily accept past and present (and um future?!) screenshots. 

  10. Submit: After you’ve collected all the above, submit everything in the comments on this Artix.com post, or on the Guild Spotlight Discord Channel here.

Why Participate?

The reward for being featured is simple yet significant: your Guild will be immortalized on our Design Notes, a place of honor that every player can see worldwide. This spotlight is about more than just recognition; it’s about sharing the diverse stories and experiences that make our community great! There’s no grand prize because the real treasure here is getting to celebrate your amazing Guild (and maybe you’ll recruit some new members, too). 

Time To Shine, Guilds!

We can’t wait to see the stories, screenshots, and creativity you’ll share with our community. Your Guild is a key part of what makes Lore a living, breathing world, and we’re thrilled to give you and your guildmates the chance to shine! So, rally your members, capture those epic moments, and send in your submissions! 

On behalf of the entire Artix Entertainment team, we cannot wait to showcase the best of our gaming community, one Guild at a time!

Battle on,
Beleen, Artix, Alina, and the AE team

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November 25, 2013

Updates from this Weekend

Did You Confront Drakath Yet?!

If you haven't played last weekend's release, what are you waiting for?!?!! Drakath, Champion of Chaos, is waiting for you... and so is the battle of a lifetime! 

Chaos is waiting.

Isses from last week resolved!

While we get the team set up for the week, the coders tackle the bugs from the previous week's release. Here's the progress update on issues from the weekend:

  • Game not recognizing Mythsong zone completion: Fix rolls tomorrow.
  • The Unkillable Drakath being killable: Fix rolls tomorrow.
  • Eligible players not receiving 2 free Fortune tickets: Already fixed.
  • Changed names not updating in guilds: Fix in progress.

And for the many players asking about reclaiming inactive names from 2008 to get a new name: the expanded range of inactive account purges began Friday. We are purging thousands of accounts a day. If you do not see the name you want available, please try again soon. Remember, once a name has been changed/purged, it is unavailable for 30 days. (This is to prevent hacking issues.)

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August 08, 2013

All that Glitters… is Guild!

Build your Legendary Guild and take over the AQWorld!

Guilds are one of the best perks of being an Upgraded Legend. As a Legend, you can create your own Guild, invite your friends to join your Guild, and starting this Friday, you will be able to decorate your Guild Halls in our Guilds Phase II release!

Guilds in online adventure game Adventure Quest Worlds

SGT Warchild117 and his Guild
“Exalted Blade Masters” versus Ultimate Binky!

But before we begin on all the new features, let’s refresh ourselves on current Guild information so everyone is up-to-date.

Guilds 101

  • Guilds will have 15 member slots to start with.
  • Guild leaders will be able to buy additional member slots for 200 ACs each.
  • The maximum number of Guild members is 50.
  • We reserve the right to change any inappropriate Guild name.

Guild Commands

  • /gc name, is create guild
  • /gi name, is invite
  • /gr name is remove
  • /gp name is promote
  • /gd name is demote
  • /g triggers guild chat
  • /say turns guild chat off
  • /guild will bring up the list of guild members and what server they're on (coming soon!)
  • /motd alone is the guild message of the day
  • /motd some message, sets a new one if you have enough rank to use that command

Guild Rankings

  • Rank 3: Guild Leader
  • Rank 2: Guild Officer (Most of the privileges of the GL, can't kick GL)
  • Rank 1: Guild Member
  • Rank 0: Guild Duffer (Revokes Guild Chat, player still a Guild Member)

Guilds Phase II—Friday Night Release

When you go to your Guild, you will be able to customize your Guild Hall in anyway you’d like by adding Buildings and Paths!

Enter Screen of Guild Hall

On the right side of the screen, you’ll see your Guild Hall Menu:

Guild Hall Menu

In Edit Mode, you’ll see little rectangles that denote where you can place Buildings and Paths.

Guild Halls Edit Mode

Click on one of the boxes to place a new Building or add a new Path. When you add a new Path, a little Land Preview box will appear, and you can choose which Frame your new Path will lead to.

Guild Halls Land Mode

Pick the land you want, click Buy Frame, and then purchase the plot of land so you can expand your Guild onto!

Guild Halls Another Land Mode Preview

To buy more plots of land, click the Buy Land option in the Guild Hall Menu. You can buy up to 16 additional plots of land—and depending on how big you want your Guild to be, you can gobble up all 16 plots!

Now we can begin adding Buildings. You can buy Buildings from the Building Shop and place Buildings on the rectangles in the Edit Mode.

Guild Halls Building

Afterwards, enter your Building, click Edit Mode, and begin decorating!

Decorate your Guild Buildings

Just like Housing, you can add Floor and Wall Items to suit your inner Interior Decorator. All the House items in your House Inventory will magically be uploaded here, so you can adorn your buildings in anyway you’d like. 

Decorate your Guild Buildings

In the future (meaning NOT this week), you will be able to decorate the outside lands of your Guild Halls. Green-thumbs will surly dig this feature =D

Speaking of the future…

We have even more exciting Guild features in the works! Here’s a quick list of what we’re planning for you:

  • Fully customizable Guild Halls
  • NPCs for your Guild
  • Guild-exclusive interior Items
  • Upgradable Buildings

Is there anything else you’d like to see implemented for your Guild? We’d love to hear your ideas! Just give us a shout-out on the AQWorlds Facebook Page and maybe we can turn your fantasy into reality.

And don’t forget to Like the AQWorlds Facebook Page so we can hit 1,000,000 Likes by October 11—which just so happens to be AQWorlds' 5th birthday!

Stay epic, my heroes!

xoxo Beleen

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April 22, 2013

Summer 2013 in AQW

We have BIG plans for AE's biggest MMO!

Every Monday, the team leads meet to go over their plans for the week. In today's meeting*, Artix asked, "Hey, AQW team! What INCREDIBLY-AWESOME releases do you guys have planned?! We should tell EVERYONE about all the insane things we've got planned so they can gear up before the BIG BATTLE!!!!"

2013 Continues the Chaos!

Here's what Cysero and I have planned:

  • May: Begin the 2-part Xing/Xang** mini-arc in the Mirror Realm!
  • End of May: Mage University zone***
  • June: Summer of Dage! Dage the Evil takes over AQWorlds with NEW gear, quests, boss fights, and a Class****!
  • June: More updates to the town of Battleon!
  • July: A NEW member-only zone with challenge fight, mini-game, Class, and exclusive gear!
  • July or August: the 12th Lord of Chaos zone... can you guess WHO the Chaos Lord is?!
  • This Summer: Guilds Phase 2/3! Customizable Guild Cities AND Halls PLUS Guild vs Guild wars!*****

Prepare for the Summer of DAGE!

* BEFORE the nerf-gun battle, AFTER the ninja attack...
** Why are we only just NOW doing the 2nd Lords' zone? Because Chaos, that's why!
*** A player on Twitter suggested Horcwarts University! LOL! 
**** Cysero and I will still head AQW, but we've asked Dage to design ALL of June's releases!
***** Yorumi is already BACK to work on Guilds AND has made significant progress! 

So, tell us...

Let us know which releases YOU are looking forward to next by telling us on Twitter (Artix, Alina, Cysero) or Facebook, or the forum

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December 12, 2012

Epic Plans For AQW

Behind the Scenes, We've Got a Lot Going On!

Every week is FULL of furious typing, crazy-fast coding, and lots of  coffee because we have got a SUPER-long to do list! But since we are so busy every day, a lot of what we work on that ISN'T for release just doesn't make it into the Design Notes. We want you guys to know as much as possible about what's going on, so let's fix that!

A New Look for AQWorlds in Progress!

Between solving a large portion of the lag issues and working on Guild Halls AND dynamic quests,* Yorumi has been working with Artix and Kraken on a new character creation screen (Artix totally spoiled this news on Twitter!) and new in-game interface for AQW. We try to get as many of the bugs OUT of AQW before you get to play it, and here's a great example of why we test!

Triggering different quests at different times in different zones!

It's never good to lose your head in battle!

The homepage is also getting a makeover. We're starting slowly by changing the homepage posts to make them more dynamic and informative. There is so much content in AQWorlds that sometimes it's hard to remember what's out there!

Coming soon, you'll see featured locations, classes, items and more on the homepage! And if you scroll down, you'll already see the Featured Guilds section we introduced. Get YOUR Guild featured on AQ.com by following the directions here!

The Adventurers were our first Featured Guild!

Better Bug Smashing!

Koi  (the AQW Bugs forum moderator), Reens, and I met last week to discuss changes to the Bugs forum. We want to make it easy for you to report your AQW issues there, because it is a lot easier for us to keep track of bugs when they're posted on our forum instead of on Twitter.* 

One thing we really want to do in the as-soon-as-possible future is get an in-game bugs reporting system ready. That would help us collect vital information  (like what version of Flash Player you are using). The goal for the AQW Bugs team is to fix ALL (or as close as we can get) of the bugs in the game - big and small!

* Because of how many tweets we get every day, it is very easy to lose important ones.

Planning Releases for 2013: What would YOU like?

Because of how insane it is to do what we do - release a new expansion to the game each week - we need to be very flexible with the game's release schedule. You never know when a team member will get sick or a planet-wide catastrophe strike. But having an outline in hand lets us plan what the team should work on ahead of time.

We've got our list of releases, but YOU are the heroes who will battle through them! Since we make the game for and WITH you, we want to know what YOU'd like to see in AQWorlds this year? 

What do WE have planned for 2013?

How about Chaos Lords 11, 12, and 13?! 2012 was so busy, we didn't get to face nearly as many Chaos Beasts as we wanted to, so we're going to have to launch an all-hero attack on Drakath and find out what's behind his Chaos Portal! ARE YOU READY?!

12-12-12 Event Releases at Sundown! 

12-12-12 is a deadly date! 26,000 years ago, Kezeroth the World Ender tried to free the Beast Quetzal from his prison in a giant ice comet, but failed. Tonight, Quetzal's comet is finally close enough once more for Kezeroth to sense it, and to end what he began so long ago. If he succeeds, he will use Quetzal's power to encase the world in ice... ending all life on Lore for good!** Grab your sharpest weapons, Heroes, because we're NOT going to let the world end!***

12-12-12 Kezeroth
We're ALL going to need bigger blades for this boss fight!

** I wish our Loremasters had deciphered those scrolls LAST week!
***  Since I've been dealing with a lot of this background work, Cysero has taken on the entire 12-12-12/12-21-12 combo event! After watching the first mind-blowing cutscene, I am 100% sure this is one of AQW's most EPIC cutscenes EVER! 

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September 20, 2012

Coming Up!

Coming Friday

With guilds soft launch yesterday, we found a few bugs in guild creation and naming but nothing to stop Phase 1 from fully launching tomorrow!

It may not seem like much of a release to you guys, but we've worked for a REALLY LONG TIME on phase 1, Yorumi is still working on as I type this and will still be working on it up the minute we launch tomorrow.

You can look forward to a lot of guild upgrades in Phase 2 and beyond including Guild Halls that you can build, decorate and grow together as a team, Guild renaming options, Customizable Guild banners so your group can unite under one flag, Guild name and banner displayed on your character page, special guild only challenges and more!

To kick it off J6 will have a few special Guild Battles for you this weekend. You will need to work together with your guild as a solid unit to defeat these special challenge fights. You MIGHT be able to take them on with a group of well trained strangers but I wouldn't suggest it. There will, of course, be Special drops and a merge shop to rewards your successful efforts.

4th Upholder Coming in October

October is not only AQW's 4th Birthday but also Artix Entertainment's 10th Birthday! We are planning something larger than we've ever had before for our special AE birthday event but I'll save that for later.

October is also a special time for our supporters as it's your chance to become an AQW UPHOLDER!

When AQW launched we gave everyone who supported us the chance to become an AQW Founder. Since then our Members have the chance to uphold the tradition by supporting AQW with a Membership every year around this time.

Upholders get a special Character Page Badge, a rare Star Sword (This is the year of CHAOS so... CHAOTIC STAR SWORD!) some insane bragging rights and the knowledge that they helped support AQW! There are two ways to become a 4th upholder.

  1. If you have an AQW Membership that expires ON OR AFTER November 1st, 2012 then you're in the clear. You are already a 4th Upholder and will automatically receive the badge as soon as it's made.

  2. Option 2 is simple. Just upgrade to a Member (3 months or longer) any time from October 1st to October 31st, 2012. Poof, you'll become a 4th Upholder that very second.

That's pretty much it. I will be posting a picture of the Chaos Star Sword and the badge a little closer to October.

LQS and TLPD Staying

The Limited Quantity Shop and the Talk Like A Pirate Day shops will both remain in Battleon through the weekend and possibly longer. We don't have any set dates on the shops removal, otherwise I'd just tell you when it was.

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September 17, 2012

Tomorrow: Guilds Phase 1

Guilds Member-Only PTR!

AQWorlds has wanted to introduce the Guilds feature for 4 years, and the day is here... TOMORROW! Starting tomorrow, members will be able to log in to www.AQ.com, join the PTR server and create their own Guild! Even after Guilds open for all players (hopefully this Friday), ONLY members will be able to create them.

Gather your crew, create a guild, and /battleon!

The Lag PTR "Lag Flame Pet" will be awarded tomorrow. It ends when the new engine rolls to release the member-only Guilds PTR (comes with badge)!

Vital info to know for tomorrow:

  • Guilds will have 15 member slots to start with.
  • On Friday, Guild leaders will be able to buy additional member slots for 200 ACs each.
  • The maximum number of Guild members will be 50.
  • Guild commands (listed below) will ONLY work on the PTR server until Guilds release to all players, but you can run aroundin any and show off your name.
  • Future Guild content (like Guild Halls/Towns) will come out in Phase 2!
  • We also reserve the right to change any inappropriate Guild name.

The guild commands are as follows:

  • /gc name, is create guild
  • /gi name, is invite
  • /gr name is remove
  • /gp name is promote
  • /gd name is demote
  • /g triggers guild chat
  • /say turns guild chat off
  • /guild will bring up the list of guild members and what server they're on (coming soon!)
  • /motd alone is the guild message of the day
  • /motd some message, sets a new one if you have enough rank to use that command

Guild rankings work as follows:

  • Rank 3: Guild Leader
  • Rank 2: Guild Officer (Most of the privileges of the GL, can't kick GL)
  • Rank 1: Guild Member
  • Rank 0: Guild Duffer (Revokes Guild Chat, player still a Guild Member)

What are YOU looking forward to with Guilds? More information to come tomorrow!

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June 12, 2012

Guilds: What Are They?

So You Want To Know What A Guild Is...

We are serious gamers.

If you're going to MAKE video games, then you have to PLAY a lot of games to know what is out there. Many of us follow the news from our favorite developers, we go to gaming conventions (not as speakers, but as humble fanboys and girls) or have subscriptions to the official magazines of our favorite consoles. We play RPGs, FPSers, Racing games, fighting games, puzzle games, RTSs, mobile games, table-top games, console games, PC games and everything in between.

We were all noobs once. We weren't born knowing that RTS stands for Real Time Strategy or that MMORPG stands for Massively Multiplayer Online Role Playing Game. We sometimes forget that not everyone has the same gaming experience as we do. Sometimes we use gaming terms that hardcore gamers consider common knowledge but are unknown to those people who are slightly less wrapped up in the gaming world.

Take the term "Guild" for example. By the time I came to work for AE, I had already been a guild leader in at least two MMOs, and with "The Guild" being such a popular online series, we were completely taken by surprise when we started getting a flood of tweets from people asking what guilds are.

Guild /gild/ noun : An association of people for mutual aid or the pursuit of a common goal.

I asked Chainsword (a player who is visiting the lab today) to help me explain and he has this to say...

It's not something you can easily explain to someone who hasn't ever heard the term.

Now, it could be said that guild is like a community inside whole game community. An adequate explanation could be comparing guilds in game to your friends in school. As student in school, you're part of whole school's community that consists of teachers, students, janitors, security guards and chefs and that guy that drives the school bus.

Now, think about your friends in school. During breaks, and after school, you gather around to do all sorts of fun stuff like playing football, hanging around in mall, telling jokes, talking about all sorts of stuff, and overall just having fun and playing with your own rules, respecting each other.
That's kind of what guilds are for. Think of it as group of friends you know and like, hanging around and planning your own adventures and plans inside the game.

Thanks, Chainsword!

Maybe your guild's goal is to help each other become the best PvPers in AQW. Maybe you all want to help each other get every new character page badge that comes out. Maybe you are all followers of Evil. Your goal is up to you. The point is that you have come together with like-minded people in AdventureQuest Worlds to work together as a community WITHIN the community.  

Once your guild leader has formed the official guild in-game he can invite you, promote you to help share the burden of responsibilities and maybe even allow you to invite others. You will all wear your Guild Name with pride beneath your character name.

Maybe we will be able to add a function for you to design your own guild crest which you can proudly post on your character page. There will certainly be a Guild Hall or Castle or Keep or Town that you all work toward together to build up, improve, and customize to your liking where you can all meet and nobody except the members of the guild will be allowed to enter.  

Guilds are a LOT of fun. They add a lot to the entire gaming experience. Some of my best memories of some of the MMOs that i have played are things that I've done with my Guild and I've even made very strong  and long-lasting friendships in the real world with people that I've met in my guilds.

Now you know. You can see that this is a pretty HUGE project to do correctly and hopefully those of you who have been waiting for a very long time won't be disappointed by our efforts.

Recalculating...

191 days until Just Another Day

Tags: Guilds, Cysero,
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June 04, 2012

Summer of EPICness

Wall of AWESOME text ahead!

We fit A LOT into the first five months of the year... but we're not done yet! We've got some major, game-changing releases coming in AQWorlds this Summer. /Equip your Reading Glasses of Belief +5 and get ready for an eye-opening list of awesomeness!

This week I: Xan's Apprentice revealed!

Are you ready to get fired up? Xan is Lore's most powerful - and insane - Pyromancer... and he's ready to take on an apprentice. The only question is... which townsperson will it be?! Are YOU the unlucky one? If you aren't up to date on this story, /join volcano because this Friday's release looks like it will be Far(enheit) and away the most explosive Xan Saga release yet!

This week II: Alchemy Tradeskill!

Dumoose (with the help of Yorumi, J6, Samba, and Solrac) have been pushing to get the Alchemy tradeskill ready for release, and that time has come! This Friday you'll be able to train your Alchemy skill, which will let you create consumable potions by gathering and combining reagents!

Different reagents will be required to make different potions, and as you train your skill, you'll be able to unlock new ones. (Unless, of course, your attempt fizzles. You'll just have to see what happens then!) The reagents - like Chaoroot, Rhison Blood, and Dragon Scale) started dropping last week from monsters through out the game.

Potions that can be created include:

  • Unstable Courage Tonic: Increase endurance by 16%, but reduce luck by 10% for 7 minutes 
  • Honor Potion: Increase all damage by 50% but increase all mana costs by 15% for 25 seconds
  • Pure Chaos Potion: This viscous fluid hardly seems safe to consume. Your eyes water fiercely just from the fumes escaping this bottle. Drink at your own risk.

Next week: Releasin' like a J6!

A Bounty-Hunter's got to hunt... and J6's search for... something... is far from over! One thing's for sure: prepare for an EPIC journey through space, farther than you've ever been and WAY more dangerous than you dream.

Next week II: BLoD/Sepulchure chains update!

Beleen crafted CRAZY-hard quest chains for the Blinding Light of Destiny and Sepulchure's Armor... but they're not done yet! We know there was a lot of confusion over the weekend about these quest chains, so we'd like to clear the misconceptions up.

Blinding Light of Destiny/Artix's quests

Go on the quests from Artix to create the Blinding [X] of Destiny weapon series. These weapons are the FIRST tier of weapons in this chain. They will be required if you want to merge up to the second and third tiers of weapons. The art for each tier will evolve into a more awesome form...  and the quest chain's ULTIMATE reward will be: the Blinding Light of Destiny axe that Artix wields!

Sepulchure's Armor/Vayle's quests

Battle through Vayle's quests to create darker versions of the Destiny weapon series. Just like with the Destiny weapons, they are the FIRST tier of weapons in a chain, and will also be required if you want to merge up to the second and third tiers. The quest chain's ULTIMATE reward will be: a new version of Sepulchure's Armor! 

There was some confusion late last week about whether this was still true, but we clarified with Beleen and Artix today and it WILL be release at the end of the chain. It will be similar to the DoomKnight armor, but will be a slightly different color (based on the more intimidating shade we used in the Sepulchure action figure).

New art for the Blade of Destiny/Blade of Shade

The current art for the Blade of Shade and Blade of Destiny is NOT permanent. Dage is creating new, more awesome art tomorrow that will be used instead of the current placeholder art. (Made by my very handy Emergency Build-a-Blade file.) We will showcase the re-designed art in tomorrow's Design Notes!

We were NOT planning on releasing that, but it slipped in accidentally. We push hard every week to produce the most epic releases possible, but sometimes mistakes do make it in-game. For those of you who saw the art for they had on Friday, you got a sneak peek of the Necrotic Light of Destiny!

Coming this Summer I: Dage vs Nulgath War!

Evil vs Evil, a world-shaking clash of titanic villains! Later this Summer, Dage the Evil's Undead Legion will take on Nulgath the Archfiend's mass of followers in an all-out, no-holds-barred battle for control of the Underworld! Expect EPIC gear, never-before-explored areas of the Underworld, and an all-new cinematic cutscene animated by Nulgath!

Coming this Summer II: The next Chaos Lord!

Many of you might have met a Chaorrupted Chronomancer in your travels... but you should never trust a stranger. Especially when THEY are trying to get a feel for who YOU are. This Summer you'll be (re)introduced to the next Chaos Lord, and he has MANY plans for you!

A Hero is a Hero, no matter what time or dimension they are battling in, and the same holds true for you. Learn how AQWorlds came to be created when Galanoth slew the Dragon of Time, and how the merging of AdventureQuest, DragonFable, and MechQuest created who you are NOW... and what it means for your future!

Coming this Summer III: Guilds!

Guilds ARE coming this Summer and we are PLANNING to do a lot with them*! The initial launch will happen at the end of June while Phase II will take place in late July on a member-only PTR server. (Public Test Realm server, where members can test... and BREAK... the new gameplay features we want to release!)

June:

Phase I will let you create and join guilds. We have yet to work out a LOT of the details (we are meeting later this week to finalize numbers/sizes/etc), but here is what Yorumi has working so far:

  • Joining a guild
  • Viewing a list of fellow guild members
  • Guild-only chat
  • Guild name displayed under your name

July:

Phase II, Yorumi says, SHOULD let your guild create a customizable guild town in which you can position the buildings you purchase. This involves re-working the way AQW's housing system works, but Yorumi has been making good progress.

He also wants to set up some system of GvG and GvE wars: Guild vs Guild and Guild vs Environment wars. Those may have to come later on, but it is something he REALLY wants to make happen. No promises, though.*

Again, there are still a LOT of details to work out, like member perks, the rules for guild leaders/members, etc. We will do a bigger Design Notes post once we have decided on these things,but those details might not come for a while.

We are REALLY excited about getting Guilds in-game finally! We hope you all are looking forward to them, as well. Yorumi would like to hear what YOU would like to see happen with guilds, so if someone could create a separate brainstorming thread on the forum, he says "thanks!"

* A plan is NOT a promise. Sometimes we talk about things to see what you think of them. Until we say "this is finished and is releasing," plans are subject to change. We are always excited about everything we plan on releasing, and sometimes we are just as disappointed- if not more - thank you guys are when things don't work out. 

Mod Search still underway!

Reens and Stratos have received SO MANY email applications to become an in-game moderator for AQWorlds! It will take them time to go through all the applications, but they WILL email the people they are interested in; unfortunately, they cannot reply to everyone. We will announce when those emails go out, so please hang tight.

Thank you to everyone who wants to help make this game as safe and awesome as possible, we really appreciate your desire to help!

Man, that was a LONG Design Notes with a LOT of information! We've got SO MUCH to do this Summer! We hope you guys are excited, because we are SO READY to heat this Summer up with epic releases!

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