Design Notes

October 09, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:

Bug Fixes:

  1. Imp in old city part of Mobius now attackable.
  2. Mitsubishi’s AC Shop is back in business.

Art Fixes:

  1. Winters Dark Solstice Female top and bottom are now aligned, and arm has been fixed.
  2. An entire zoo of pets moved off many legs!
  •     Chaos Lord Healer / Warrior / Mage / Rogue
  •     Voltaire's Baby Black Unicorn Pet
  •     Bright Dragon Battle Pet
  •     Shadow Dragon Pet
  •     Cursed Platinum Monkey
  •     ALL the Paragon Pets

Not Fixed & Why:

  1. Fearfeast is a Harvest map, not a Mogloween one.


Eternal Skull Pirate Helm & Skelly Things In General.

So we’re back on Non Standard Armours and Set Pieces again.  Skeleton heads in general do not cover the player head.  In order to get them to cover, we need to either upsize the head or put blackout pieces behind the head.  The Ghostly Naval Commander is an example of an oversized head.  This is why the chin sticks out from behind helms that were not specifically crafted for  it.  The Eternal Skull Pirate Helm uses the blackout piece so that it did not have to be made huge, and will fit on standard sized armours.

Ghost Ears!

Armours themselves do not come with ears.  This is so that your ear, or an ear that is supposed to be on a hat will not interfere with the look.  This can cause some fun though, when you have an armour like Invisible Ninja or any of the Symbiote armours.  We can’t remove the ear because it isn’t on the armour, it’s on your head. If you need to get rid of one of these ghosty ears, you will need to change your hairstyle/head to the style “Blank” in Yulgar’s change room.

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