Design Notes

July 25, 2017

AQWorlds, Flash, and the Future

AQW:Mobile in development: No Flash Player Needed

Earlier today, Adobe posted about eventually ending Flash Player. We knew this was coming, and we've been making plans for years. That's why both AQ3D and the "currently in development" AQW:Mobile are made in Unity - so that the games will continue on, with or without Flash.

That picture right up there shows AQW:Mobile running on a desktop and on Artix's phone, using webGL.

WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within any compatible web browser without the use of plug-ins. (Thanks, Wikipedia!)

What's that mean for us? That the games we build using webGL will run in your browser or mobile device without using Flash.

This is our future, and it will be EPIC. If you haven't seen Artix's status document for AQW:Mobile's progress yet, check it out here! The AQW:M team is making great progress, and we're about to begin building the MEAT of the prototype. 

Goals for AQW:Mobile include:

  • Porting over as much (maybe ALL??!?!) of your existing gear as possible
  • Gameplay improvements
  • Scrolling backgrounds
  • And more

We plan to leave the current web version of AdventureQuest Worlds up forever... or as long as the internet lets us. But no matter what Adobe does (or doesn't) do, we plan to have a version of AdventureQuest Worlds available for you to play.

What About AE's Other Games?

Never fear, Heroes, we've got you covered. Once AQW:Mobile is done, our goal is to bring our other main legacy games forward so you can keep enjoying them.

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