Design Notes
October 14, 2016
ArchPaladin Class Skills
The 8th Birthday class is here!
The 2016 Birthday CLASS is here! To celebrate the finale of Artix's 6-month long Throne of Darkness Saga, Pisces, Arklen, and the tester team have created a new, VERY shiny Paladin Class... the ArchPaladin!
If you own either version of the Paladin Class, you will need to:
- Get the Exalted Paladin Seal
- Take the Paladin's Vow, Oath, and Pledge (these "quests" are just re-stating your loyalty to the order)
- Complete the 5 ArchPaladin skill quests
If you do not currently own the Paladin Class*, you will need to:
- Get the Exalted Paladin Seal
- Complete 4 grueling quests to demonstrate your skill, aptitude for magic, and loyalty to the Paladin Order
- Complete 4 ArchPaladin skill quests
* Non-members, this is the route you will take to get the class.
If you do not have the time (or patience) to farm for the Class, you can:
- Buy the Class for 2000 AdventureCoins from Artix in the /darkthronehub map
These quests are NOT for the faint of heart... or the inexperienced hero! You'll have to battle in zones across the world, take down your favorite (or not so favorite) bosses, and try to pry from their cold, undead hands the resources to show the Paladin Order what you're made of. (Hint: if the answer isn't Goodness and Light... you might need to vow a little harder!)
Though these quests are not daily quests, you will need to put in a great Good effort to prove you are worthy of becoming an ArchPaladin. Pray that the RNG gods will smile down on you, because the farming quests are about o begin! Are... You... READY?!
To start the quests for the class, /join darkthronehub and talk to Artix!
ArchPaladin Class information
As a warrior in one of the Paladin Order’s highest ranks, you have access to powers the likes of which Lore has not yet seen. Use your newfound abilities to fight for virtue and justice, because darkness will flee at the very sight of your righteous light!
Stats: Same as Paladin HighLord
ManaRegen: Mage model: Gain mana from all hits landed in combat, especially on crits. The amount depends on damage relative to their own HP total.
Auto Attack
Type: Physcial
Mana Cost: 0
Cooldown: 2 seconds
Damage: 110%
Commandment
Attack using a weapon infused with the power of light, dealing moderate damage to 3 enemies. Your opponent is commanded by the light and has 2% less damage, dodge chance, crit chance, crit amount, hit chance and takes 2% more damage. Lasts 100 seconds and stacks up to 50. They also receive a small DoT which stacks to 5.
Type: Physcial
Mana Cost: 15
Cooldown: 5
AOE: 3 (long range)
Damage: 135%
We have added ‘Divine’ which increases the damage the enemy takes by 2%. You should see a noticeable increase in damage for longer fights. We also reduced the cooldown from 6 seconds to 5 seconds so it was easier to build up stacks.
Hymn of Light
A forgiving light encompases you and up to five allies, protecting and absolving you from evil. Heals for a moderate amount, and slightly increases END/Defense for 6 seconds (20% END, -20% incoming damage)
Type: Physcial/Magical
Mana Cost: 40
Cooldown: 10
AOE: 6
Damage: 660% heal
Hymn of Light is an upgrade from Paladin’s heal-- not only do you heal twice as many people, but the amount of damage they take is slightly reduced! For that reason, this skill is very mana heavy and not loopable. This skill allows ArchPaladin to function as a supportive healer (and an excellent one at that), but to focus on healing, you will need to inevitably sacrifice damage.
Righteous Seal
Using holy magic, you temporarily seal yours and 3 of your opponent’s power away. Deals moderate damage but then reduces the damage that you and your opponents will do by 50% for 10 seconds
Type: Physical/Magical
Mana Cost: 25
Cooldown: 15
AOE: 3 (long range)
Damage: 135%
We lowered the damage reduction to self so that this had a wider range of uses outside of dodging nukes.
Sacred Magic: Eden
Deals massive damage buffed by the stacks of Commandment, capping out at 5 stacks. Consumes stacks of Commandment. You become exhausted and don’t gain stacks of Commandment for 8 seconds.
Type: Magical
Note: Long range
Mana Cost: 70
Cooldown: 60 seconds
AOE: 3
Damage: 475% (increased by Commandment stacks)
We have reduced the mana cost on this by 5 so that you don’t have to strain before casting it to finish off your opponent.
passive 1: Restitution: Reduces incoming damage by 20%
passive 2: Overwhelming Light: Heals 20% more and immune to Decay
passive 3: Righteous Judgement: Increases outgoing damage by 20%
Bug fixes
- Mana costs are no longer artificially increased by 5%
- Restitution now properly increases damage
- Overwhelming Light properly increases healing
- Your heals no longer occasionally deal damage (when critting)
The original Design Notes were incorrect. Sacred Magic: Eden was never meant to Always Crit and Overwhelming Light does not prevent Decay: Cannot Heal.