Design Notes

January 22, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:

If you would like to know how the reports go from you to fixed, check this page:

Bug fixes: January 22, 2018

  1. Throne of Darkness Hub apop now properly records Sekt’s storyline as completed.
  2. Malani Warrior shoulder pad has lost the blue tint.
  3. Blade of Ashes grip repositioned.
  4. Dragonslayer Slayer wings + tail and DragonSlayer Slayer Tail stay attached when running now.
  5. Enchanted Void Overlord, Enchanted Void Dragon Cape, Enchanted Void Aura Cape  all have CC eyes now.
  6. Dragon’s Flight cutscene in /dragonhame can be replayed now.
  7. Various typos and description fixes.

Extras! -  Class Things!
A very common report we get that is not a bug is “My class won’t rank up!”.  This isn’t a bug. This is due to how classes gain points.

In the old servers, the monster you kill needs to be no more than 19 levels smaller than you to gain class points.  If a monster is the same level as you, or bigger, you gain 100% of the class points.  For each level a monster is smaller than you are, you lose 5%.  This means once a monster is 20 levels smaller than you, you get nothing.  So if you are 85 and fighting a level 64 monster, you won’t get class points.

In the PTR servers, you will gain class points for all monsters.  However, you still lose 5% for each level smaller than you the monster is, but it’s capped at a 95% loss.  So if you are level 85 and you want to hit Frogzards for 3 class points all day, go for it.

You can also use the AQW Wiki for a lovely list of monsters by level.
This is a nice list of monsters sorted by level.


Next up is a shop that requires a class in your inventory won’t open.  This is because the class in question has to be ranked.  Even a single point on the class will cause the shop to recognize it.  Shops recognize the number of class points you have on the class. An unranked class shows as 0 points.  This means the shop thinks you do not have it.  So just go kill something that will give you class points, and the shops will open.

Also make sure you are trying to open the right shop.  If you have the merge version of a class and are pushing the button which requires the AC version of a class, of course it won’t open.

Class Updates from Arklen and team!  
Arklen and the Class Design Team will now also be giving some information*** on what they work on each week.  Arklen would also like to let you know you can give him feedback on classes on his twitter - @Arklen_AE


  • ‘Stalwart’ - description has been updated.
  • ‘Charge’ - ‘Momentum’ properly increases damage by 20% now
  • ‘Charge’ - Added 'Demoralized' which increases damage the opponent takes by 20% for 10 seconds
  • ‘Lance’ - has been changed to increase all damage out by 15%.


  • ‘Sacred Magic: Eden’ description has been updated.


  • ‘Final Word’ - has been changed to ‘Finality’ which increases strength by 20%

DeathKnight Lord

  • ‘Final Word’ - has been changed to ‘Finality’ which increases strength by 20%


  • ‘Northern Fortitude’ - now works and has been buffed to reduce incoming damage by 15%


  • ‘Freak Out’ description has been updated.


  • ‘Mindfire’ stacks up to 6.

Evolved Pumpkin Lord

  • ‘Ready to Sprout Absorbed’ typo has been fixed.

Legion Evolved Dark Caster (Evolved Dark Caster)

  • Mana Regeneration tips has been updated.


  • Mana Regen model has been changed.

Eternal Inversionist

  • Skill Icons has been updated

***Obviously secret things like details of unreleased classes won’t appear here. 
****Classes may be subject to change, determined by player feedback. DNs will be posted in that event.

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