Design Notes
January 19, 2022
Class and Combat Dev Blog #2
Rebalancing, Readjustment, and Releases
When doing class rebalancing, releases, repositioning, and readjustment, we’re always aiming to put the game in a better state than it previously was. Sometimes, this is in the form of putting classes where they make sense, and for others, we may aim to adjust classes so they make sense alongside their contemporaries. In doing so, we’d like to more clearly communicate our intentions and guidelines to you so that you all may better understand the work we are aiming to do.
Sometimes, the reasons for changes we make aren’t immediately apparent, though we strive to improve the game overall for new players, old players, and everyone in between. So, for our Dev Blog #2, I’d like to share some of our thought processes with you all.
Get all the details in the full post here.