Design Notes
April 29, 2024
Arcana Invoker Class Update
Changes Coming in Response to Your Feedback
Hello everyone, we’re planning on making adjustments to Arcana Invoker based on the feedback you sent over the weekend. We've been testing some changes and while nothing is final, we'd like to share what we've been looking to address.
Damage output being backloaded, rather than being consistent throughout the entire skill rotation
A lot of you have expressed dissatisfaction with the amount of time it takes to ramp up the class's damage, and the short period of time in which you're actually able to deal a notable amount of damage. To partially address this, we're experimenting with changes to how "The World" aura works, which involve having it last longer while also ramping your damage the longer it's been active, but at the cost of reducing your defenses the longer it's been active.
The "One With the Cycle" skill
To be frank, this skill feels very underwhelming and it isn't performing as well as it should be. We're currently testing a change to this skill that aims to improve its damage ramping (similar to how Shaman's skills work), which should also help with increasing the class's damage output early on.
Damage Resistance falloff while cycling through the Arcana
Damage Resistance falls off very fast when building towards The World. To help establish a more defensive skill rotation, we're looking at reducing Damage Resistance falloff while cycling through the Arcana, while also adding some initial Damage Resistance to The World. However as stated above, the Damage Resistance falloff would continue to persist through The World, while increasing your damage at the same time.
The healing is really low
We can make it higher.
Once again, a big thank you to everyone who's expressed their opinions on Arcana Invoker. Be sure to keep an eye out for in-game changes in the near future